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Monday
Nov022009

Interview: Copy Cat Developer Adam Abeshouse

Did you know that one of our most popular games was developed by a high schooler? It impressed us, too -- match-the-painting puzzler Copy Cat on Candystand.com launched just over a month ago and has already garnered serious praise from sites such as Jay is Games and Gamezebo. We were able to have a quick chat with the developer himself, Adam Abeshouse, in between finishing his senior year and applying to colleges. Check out the interview below!

Tell us about the development of Copy Cat. 
I started development after I came up with the idea on a college visit last February. I had been tossing around the idea of reverse-engineering something for a couple of months and all of a sudden in a car ride, the idea for Copy Cat hit me. I worked non-stop on the main game for about 5 or 6 months, then finished up the level editor in a few weeks. It was tough a lot of the time because I had to balance my school workload and it was a pretty large project.

What kinds of games inspired you to create the game?
I was heavily inspired by the reverse-engineering theme of Bart Bonte's great Factory Balls. More abstractly, I was inspired by the trend of “physics games” to give the player a sort of sandbox environment in which anything goes to complete the puzzle. With Copy Cat, I wanted to do the same by giving the player an ultimate goal and any number of ways to get there.

What are you working on next?
Right now I'm throwing around ideas about an online board game-type puzzler (think Minesweeper) and I'm working on a game inspired by some things I've learned in Physics.

What are your favorite games to play?
My favorite games are of the genre “puzzle-platformer.” For the last few months I've been completely obsessed with Jonathan Blow's “Braid.” I also really enjoy most things by Edmund McMillen, most recently Spewer, and I'm a big fan of so-called “art game” developers, like Jason Rohrer, Gregory Weir, and Daniel Benmergui. I have also really been into Tom Sennett and Matt Thorson's “RunMan: Race Across the World,” and Erik Svedang's “Blueberry Garden.”

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